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	<title>Comments on: Comic Update: Mr. Flash&#8217;s Very Bad Day</title>
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	<description>opinions and news on web design</description>
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		<title>By: Breton</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31452</link>
		<dc:creator>Breton</dc:creator>
		<pubDate>Mon, 15 Feb 2010 23:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31452</guid>
		<description>@Thiago Adobe has some serious issues with SVG. They&#039;ve had a bit of a bad history together. There&#039;s a lot of emotional baggage there.</description>
		<content:encoded><![CDATA[<p>@Thiago Adobe has some serious issues with SVG. They&#8217;ve had a bit of a bad history together. There&#8217;s a lot of emotional baggage there.</p>
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		<title>By: Thiago</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31445</link>
		<dc:creator>Thiago</dc:creator>
		<pubDate>Fri, 12 Feb 2010 12:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31445</guid>
		<description>As Flash is vetorial, shouldn&#039;t the translation be made to SVG instead of Canvas?</description>
		<content:encoded><![CDATA[<p>As Flash is vetorial, shouldn&#8217;t the translation be made to SVG instead of Canvas?</p>
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		<title>By: Kyle Weems</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31444</link>
		<dc:creator>Kyle Weems</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31444</guid>
		<description>@Franz - Nega as in short for negative as in &quot;anti&quot;. Granted, &quot;anti&quot; would have been clearer. But I&#039;ll stick with &quot;nega&quot; in this case. ;)

@Darren - That looks pretty neat!

@John - Thanks for the link. There&#039;s a lot of nice information over there.

@Matthew - I know that flash-based apps are possible. A link from a flash file in a page leading to the app store is a fairly neat idea. Heck, with some code-wrangling, you could do that now (assuming you have an app that provides whatever functionality the flash file was supposed to show.)</description>
		<content:encoded><![CDATA[<p>@Franz &#8211; Nega as in short for negative as in &#8220;anti&#8221;. Granted, &#8220;anti&#8221; would have been clearer. But I&#8217;ll stick with &#8220;nega&#8221; in this case. ;)</p>
<p>@Darren &#8211; That looks pretty neat!</p>
<p>@John &#8211; Thanks for the link. There&#8217;s a lot of nice information over there.</p>
<p>@Matthew &#8211; I know that flash-based apps are possible. A link from a flash file in a page leading to the app store is a fairly neat idea. Heck, with some code-wrangling, you could do that now (assuming you have an app that provides whatever functionality the flash file was supposed to show.)</p>
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		<title>By: Frans</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31443</link>
		<dc:creator>Frans</dc:creator>
		<pubDate>Wed, 10 Feb 2010 14:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31443</guid>
		<description>&lt;q&gt; the iPad is something to the effect of an iPod Touch nega-Mini&lt;/q&gt;

Mega? Or (less likely) short for negative as in &quot;anti&quot;? :P</description>
		<content:encoded><![CDATA[<p><q> the iPad is something to the effect of an iPod Touch nega-Mini</q></p>
<p>Mega? Or (less likely) short for negative as in &#8220;anti&#8221;? :P</p>
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		<title>By: Matthew Fabb</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31442</link>
		<dc:creator>Matthew Fabb</dc:creator>
		<pubDate>Wed, 10 Feb 2010 02:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31442</guid>
		<description>Added caption to the comic from Mr. Flash &quot;... but Squirel, I can change! I can do multi-touch too!&quot; (since the Flash Player 10.1 betas supports multi-touch).

Also others have pointed out, Adobe has already been demoing canvas tags support in Dreamweaver with exporting content from both Flash and Illustrator.

Meanwhile, Adobe is already talking about creating iPad applications from Flash CS5, on top of creating iPhone applications:
http://blogs.adobe.com/flashplatform/2010/01/building_ipad_apps.html
So I imagine pages for some Flash games and applications will detect if the user is coming from an iPhones or iPads and then instead of showing a little blue lego, will have a link to the iTunes store. Users can then download a native application of what they normally would have seen just through the browser.</description>
		<content:encoded><![CDATA[<p>Added caption to the comic from Mr. Flash &#8220;&#8230; but Squirel, I can change! I can do multi-touch too!&#8221; (since the Flash Player 10.1 betas supports multi-touch).</p>
<p>Also others have pointed out, Adobe has already been demoing canvas tags support in Dreamweaver with exporting content from both Flash and Illustrator.</p>
<p>Meanwhile, Adobe is already talking about creating iPad applications from Flash CS5, on top of creating iPhone applications:<br />
<a href="http://blogs.adobe.com/flashplatform/2010/01/building_ipad_apps.html" rel="nofollow">http://blogs.adobe.com/flashplatform/2010/01/building_ipad_apps.html</a><br />
So I imagine pages for some Flash games and applications will detect if the user is coming from an iPhones or iPads and then instead of showing a little blue lego, will have a link to the iTunes store. Users can then download a native application of what they normally would have seen just through the browser.</p>
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	<item>
		<title>By: CSSquirrel &#8211; Comic Update: Mr. Flash’s Very Bad Day &#124; Rusty Swayne</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31441</link>
		<dc:creator>CSSquirrel &#8211; Comic Update: Mr. Flash’s Very Bad Day &#124; Rusty Swayne</dc:creator>
		<pubDate>Tue, 09 Feb 2010 21:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31441</guid>
		<description>[...] Web Design Studio&#8217;s Interactive Designer Kyle Weems&#8216; new comic Mr. Flash&#8217;s Very Bad Day depicts the controversy surrounding Apple not including a Flash plug-in on the new iPad. Kyle, I [...]</description>
		<content:encoded><![CDATA[<p>[...] Web Design Studio&#8217;s Interactive Designer Kyle Weems&#8216; new comic Mr. Flash&#8217;s Very Bad Day depicts the controversy surrounding Apple not including a Flash plug-in on the new iPad. Kyle, I [...]</p>
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	<item>
		<title>By: John Dowdell</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31440</link>
		<dc:creator>John Dowdell</dc:creator>
		<pubDate>Tue, 09 Feb 2010 21:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31440</guid>
		<description>&lt;em&gt;&quot;If I were Adobe, I’d be looking into how to transition the Flash authoring tool from something that outputs only SWF files into something that produces pre-generated Canvas/JS/CSS code. A sort of interactive Dreamweaver on steroids.&quot;&lt;/em&gt;

Can you visualize what you&#039;re actually hoping to accomplish? Dreamweaver is nearing a major release, and will be producing files taking advantage of some of the new runtimes. More here:
http://blogs.adobe.com/jd/2010/02/adobe_authoring_for_html5.html

jd/adobe</description>
		<content:encoded><![CDATA[<p><em>&#8220;If I were Adobe, I’d be looking into how to transition the Flash authoring tool from something that outputs only SWF files into something that produces pre-generated Canvas/JS/CSS code. A sort of interactive Dreamweaver on steroids.&#8221;</em></p>
<p>Can you visualize what you&#8217;re actually hoping to accomplish? Dreamweaver is nearing a major release, and will be producing files taking advantage of some of the new runtimes. More here:<br />
<a href="http://blogs.adobe.com/jd/2010/02/adobe_authoring_for_html5.html" rel="nofollow">http://blogs.adobe.com/jd/2010/02/adobe_authoring_for_html5.html</a></p>
<p>jd/adobe</p>
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	<item>
		<title>By: Darren Osadchuk</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31439</link>
		<dc:creator>Darren Osadchuk</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31439</guid>
		<description>&#039;Dreamweaver on steriods&#039; (and Flash, and Illustrator) were demoed at Adobe Max 2009. Video here: http://www.youtube.com/watch?v=v69S22ZBBqA, and a nice summary here: http://kevinsuttle.com/how-adobe-made-the-flash-platform-beyond-future-proof.

As a sneak peek, there&#039;s officially no guarantee this will ever see the light of day, but it looks promising.</description>
		<content:encoded><![CDATA[<p>&#8216;Dreamweaver on steriods&#8217; (and Flash, and Illustrator) were demoed at Adobe Max 2009. Video here: <a href="http://www.youtube.com/watch?v=v69S22ZBBqA" rel="nofollow">http://www.youtube.com/watch?v=v69S22ZBBqA</a>, and a nice summary here: <a href="http://kevinsuttle.com/how-adobe-made-the-flash-platform-beyond-future-proof" rel="nofollow">http://kevinsuttle.com/how-adobe-made-the-flash-platform-beyond-future-proof</a>.</p>
<p>As a sneak peek, there&#8217;s officially no guarantee this will ever see the light of day, but it looks promising.</p>
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	<item>
		<title>By: Kyle Weems</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31438</link>
		<dc:creator>Kyle Weems</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31438</guid>
		<description>@Ragdoll - Flash as an animation tool is probably the one area I would weep the most about the disappearance of the plug-in. Now, if other export methods make it easy to embed the results in a browser, then I care little for the plug-in, and more for the results.</description>
		<content:encoded><![CDATA[<p>@Ragdoll &#8211; Flash as an animation tool is probably the one area I would weep the most about the disappearance of the plug-in. Now, if other export methods make it easy to embed the results in a browser, then I care little for the plug-in, and more for the results.</p>
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	<item>
		<title>By: Ragdoll</title>
		<link>http://cssquirrel.com/blog/2010/02/09/comic-update-mr-flashs-very-bad-day/comment-page-1/#comment-31437</link>
		<dc:creator>Ragdoll</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cssquirrel.com/?p=612#comment-31437</guid>
		<description>While Flash-as-interactive-experience should theoretically be okay, it has been used so incredibly poorly by people who don&#039;t understand the needs of the user, I won&#039;t shed a tear for its demise in that respect. You&#039;d think after all these years SOMEONE would have created something worth remembering, but the 80/20 rule here is more like 99/1 or worse.

As far as Flash cartoons go, this is where I&#039;m seeing Flash remain successful (ironically, after working so hard to convert ActionScript to a full ECMA script, but games will also be marginally successful). Flash was an animation tool that fell into popularity by hackers who crammed it into a scripting language. Once HTML5 video gets sorted out, this is probably the extend to which Flash will be used.</description>
		<content:encoded><![CDATA[<p>While Flash-as-interactive-experience should theoretically be okay, it has been used so incredibly poorly by people who don&#8217;t understand the needs of the user, I won&#8217;t shed a tear for its demise in that respect. You&#8217;d think after all these years SOMEONE would have created something worth remembering, but the 80/20 rule here is more like 99/1 or worse.</p>
<p>As far as Flash cartoons go, this is where I&#8217;m seeing Flash remain successful (ironically, after working so hard to convert ActionScript to a full ECMA script, but games will also be marginally successful). Flash was an animation tool that fell into popularity by hackers who crammed it into a scripting language. Once HTML5 video gets sorted out, this is probably the extend to which Flash will be used.</p>
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