Last night Dylan Wilbanks and I recorded episode 2 of our weekly podcast for people that make websites.
In which we discussed video games.
I swear it connects.
We open up with a new feature where we give corrections for any incorrect statements in the first episode, then dig right in. Our first topic was Borderlands 2. Specifically we discussed the experience of digital downloads versus getting a disc in the mail, consoles versus PCs, and several of the user experience issues that come to light when playing (such as the overwhelming information from the game’s millions of guns that drowns the user in too much data to be useful at times).
Just so we’re clear, I love the game. I’m a big Axton fan. Dylan is all about Salvador. (Janae, my co-pilot in split-screen co-op at home, is enjoying Maya quite a bit but looking forward to the Mechromancer in October). But seriously, it’s hard to tell if a gun is good before you shoot it, and considering how often guns drop, that can get a bit aggravating.
We then transitioned into discussing Anna Debenham’s A List Apart article about testing websites in game consoles (which I previously discussed in a comic and post earlier), and the implications that has for website creators in how we design. It reinforces the issues of needing to test on multiple devices, but the danger of building for specific ones.
We keep it all under the 40 minute mark for Stephanie Hobson’s sake. Because between 20 and 40 is her limit.
Although we have less sound problems than before, there’s some issues with my sound levels jumping around on my microphone. So there’s going to be some spikiness there. I’m looking into getting a new mic and some better recording software (any suggestions out there for either? Please let me know!)
We’d love it if you go listen to us. The podcast is hosted exclusively through 3rdaverad.io, who make it available via iTunes and RSS. If you’ve heard what we said and want to share your opinions, please feel free to tweet at @dylanw and @cssquirrel with the hashtag #squoose.